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-rw-r--r--gnu/packages/game-development.scm265
1 files changed, 107 insertions, 158 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index 90855fc1e3..dac6da3dba 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -165,9 +165,7 @@
"# ADD_TEST(Test_BulletInverseForward"))
#t)))))
(inputs
- `(("glu" ,glu)
- ("libx11" ,libx11)
- ("mesa" ,mesa)))
+ (list glu libx11 mesa))
(home-page "https://pybullet.org/wordpress/")
(synopsis "3D physics engine library")
(description
@@ -189,11 +187,9 @@ is used in some video games and movies.")
(base32 "0psb2za6ldrlak7s8pjvli98ij5yiwjx8j1ms2v7rj9yadx0xv8h"))))
(build-system gnu-build-system)
(inputs
- `(("libpng" ,libpng)))
+ (list libpng))
(native-inputs
- `(("asciidoc" ,asciidoc)
- ("pkg-config" ,pkg-config)
- ("zstd" ,zstd)))
+ (list asciidoc pkg-config zstd))
(home-page "https://github.com/Doom-Utils/deutex")
(synopsis "WAD file composer for Doom and related games")
(description
@@ -245,9 +241,7 @@ DeuTex has functions such as merging wads, etc.")
(find-files "." "\\.1"))))
#t)))))
(inputs
- `(("boost" ,boost)
- ("libpng" ,libpng)
- ("zlib" ,zlib)))
+ (list boost libpng zlib))
(synopsis "GRF development tools")
(description
"The @dfn{Graphics Resource File} (GRF) development tools are a set of
@@ -312,13 +306,13 @@ PCM data.")
(("-Werror") ""))
#t)))))
(native-inputs `(("pkgconfig" ,pkg-config)))
- (inputs `(("bdb" ,bdb)
- ("glib" ,glib)
- ("guile" ,guile-3.0)
- ("libmicrohttpd" ,libmicrohttpd)
- ("ncurses" ,ncurses)
- ("sdl" ,sdl)
- ("zlib" ,zlib)))
+ (inputs (list bdb
+ glib
+ guile-3.0
+ libmicrohttpd
+ ncurses
+ sdl
+ zlib))
(home-page "https://www.nongnu.org/gzochi/")
(synopsis "Scalable middleware for multiplayer games")
(description
@@ -347,8 +341,7 @@ provide connectivity for client applications written in any language.")
(arguments
'(#:tests? #f))
(propagated-inputs
- `(("python-pillow" ,python-pillow)
- ("python-ply" ,python-ply)))
+ (list python-pillow python-ply))
(home-page "https://github.com/OpenTTD/nml")
(synopsis "NML compiler")
(description
@@ -370,8 +363,7 @@ files) into @file{.grf} and/or @file{.nfo} files.")
"0s5d5qzlzfmqb10iyrqi62n36ll94d99xjaznp5ca6dz1b91qkvr"))))
(build-system python-build-system)
(propagated-inputs
- `(("python-pygame" ,python-pygame)
- ("python-uniseg" ,python-uniseg)))
+ (list python-pygame python-uniseg))
(home-page "https://python-sge.github.io/")
(synopsis "2D game engine for Python")
(description
@@ -396,7 +388,7 @@ possible, and it also makes the SGE easy to learn.")
"073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
(build-system python-build-system)
(propagated-inputs
- `(("python-six" ,python-six)))
+ (list python-six))
(home-page "http://python-tmx.nongnu.org")
(synopsis "Python library for the @code{Tiled} TMX format")
(description
@@ -414,8 +406,8 @@ levels.")
(package
(inherit python2-tmx)
(propagated-inputs
- `(("python2-pathlib" ,python2-pathlib)
- ,@(package-propagated-inputs python2-tmx))))))
+ (modify-inputs (package-propagated-inputs python2-tmx)
+ (prepend python2-pathlib))))))
(define-public python-xsge
(package
@@ -442,9 +434,9 @@ levels.")
"--root=/"))))
#:tests? #f)) ; no check target
(native-inputs
- `(("unzip" ,unzip)))
+ (list unzip))
(propagated-inputs
- `(("python-sge" ,python-sge)))
+ (list python-sge))
(home-page "https://python-sge.github.io/")
(synopsis "Extensions for the SGE Game Engine")
(description
@@ -504,9 +496,7 @@ support.")
("sfml" ,sfml)
("wxwidgets" ,wxwidgets-3.1)))
(native-inputs
- `(("pkg-config" ,pkg-config)
- ("which" ,which)
- ("zip" ,zip)))
+ (list pkg-config which zip))
(home-page "https://slade.mancubus.net")
(synopsis "Doom game data editor")
(description "SLADE3 is a modern editor for Doom-engine based games and
@@ -530,12 +520,9 @@ formats such as PNG.")
"1ifxh3sv6gz32gahgi7ba0ivcw5mfgwnrw6iycpav150w9xla43i"))))
(build-system gnu-build-system)
(inputs
- `(("qtbase" ,qtbase-5)
- ("qtdeclarative" ,qtdeclarative)
- ("qtsvg" ,qtsvg)
- ("zlib" ,zlib)))
+ (list qtbase-5 qtdeclarative qtsvg zlib))
(native-inputs
- `(("qttools" ,qttools)))
+ (list qttools))
(arguments
'(#:phases
(modify-phases %standard-phases
@@ -665,7 +652,7 @@ experimental.")
"-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
#:tests? #f)) ; no tests
(native-inputs
- `(("pkg-config" ,pkg-config)))
+ (list pkg-config))
(inputs
`(("mesa" ,mesa)
("glew" ,glew)
@@ -679,10 +666,7 @@ experimental.")
("stb-image-write" ,stb-image-write)))
(propagated-inputs
;; In Requires.private of pkg-config files.
- `(("flac" ,flac)
- ("freetype" ,freetype)
- ("libvorbis" ,libvorbis)
- ("openal" ,openal)))
+ (list flac freetype libvorbis openal))
(home-page "https://www.sfml-dev.org")
(synopsis "Simple and Fast Multimedia Library")
(description
@@ -716,11 +700,9 @@ of five modules: system, window, graphics, audio and network.")
#t))))
#:tests? #f)) ; no tests
(native-inputs
- `(("pkg-config" ,pkg-config)
- ("desktop-file-utils" ,desktop-file-utils)))
+ (list pkg-config desktop-file-utils))
(inputs
- `(("sdl" ,sdl)
- ("gtk+" ,gtk+)))
+ (list sdl gtk+))
(synopsis "Simple sound effect generator")
(description "Sfxr is a tool for quickly generating simple sound effects.
Originally created for use in video game prototypes, it can generate random
@@ -783,9 +765,9 @@ garbage collection and can be extended with plugins.")
(("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
#t)))))
(inputs
- `(("zlib" ,zlib)))
+ (list zlib))
(native-inputs
- `(("doxygen" ,doxygen)))
+ (list doxygen))
(home-page "https://icculus.org/physfs")
(synopsis "File system abstraction library")
(description
@@ -812,19 +794,19 @@ archive on a per-file basis.")
"0m8lvlabmcchskx4qpzkdlsm44360f3j0q3vvvj2388cfnvhv7v4"))))
(build-system gnu-build-system)
(native-inputs
- `(("pkg-config" ,pkg-config)))
+ (list pkg-config))
(inputs
- `(("devil" ,devil)
- ("freetype" ,freetype)
- ("libmodplug" ,libmodplug)
- ("libtheora" ,libtheora)
- ("libvorbis" ,libvorbis)
- ("luajit" ,luajit)
- ("mesa" ,mesa)
- ("mpg123" ,mpg123)
- ("openal" ,openal)
- ("sdl2" ,sdl2)
- ("zlib" ,zlib)))
+ (list devil
+ freetype
+ libmodplug
+ libtheora
+ libvorbis
+ luajit
+ mesa
+ mpg123
+ openal
+ sdl2
+ zlib))
(synopsis "2D game framework for Lua")
(description "LÖVE is a framework for making 2D games in the Lua
programming language.")
@@ -858,7 +840,7 @@ programming language.")
(substitute* "CMakeLists.txt"
(("DESTINATION .") "DESTINATION lib/love")))))))
(inputs
- `(("luajit" ,luajit)))
+ (list luajit))
(synopsis "Lightweight immediate mode GUI for LÖVE games")
(description "LÖVE is a Lua framework for making 2D games. Nuklear
is a minimal state immediate mode graphical user interface toolkit. This
@@ -891,11 +873,7 @@ package is the Nuklear bindings for LÖVE created by Kevin Harrison.")
(("ADDON_LINKAGE STATIC")
"ADDON_LINKAGE SHARED")))))))
(inputs
- `(("glu" ,glu)
- ("libpng" ,libpng)
- ("libvorbis" ,libvorbis)
- ("mesa" ,mesa)
- ("zlib" ,zlib)))
+ (list glu libpng libvorbis mesa zlib))
(synopsis "Game programming library")
(description "Allegro is a library mainly aimed at video game and
multimedia programming. It handles common, low-level tasks such as creating
@@ -936,7 +914,7 @@ etc.")
("physfs" ,physfs)
("zlib" ,zlib)))
(native-inputs
- `(("pkg-config" ,pkg-config)))
+ (list pkg-config))
(synopsis "Game programming library")
(description "Allegro is a library mainly aimed at video game and
multimedia programming. It handles common, low-level tasks such as creating
@@ -997,7 +975,7 @@ etc.")
(assoc-ref %build-inputs "freetype")
"/include/freetype2"))))
(native-inputs
- `(("pkg-config" ,pkg-config)))
+ (list pkg-config))
;; TODO: Use a patched Allegro 4 that supports window resizing. This
;; patched version is bundled with Aseprite, but the patches should be
;; extracted and applied on top of a standalone Allegro 4 package.
@@ -1089,7 +1067,7 @@ LibreSprite is a fork of the latest GPLv2 commit of Aseprite.")
"0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
(build-system gnu-build-system)
(native-inputs
- `(("pkg-config" ,pkg-config)))
+ (list pkg-config))
(home-page "https://qqwing.com/")
(synopsis "Sudoku puzzle solver and generator")
(description
@@ -1119,7 +1097,7 @@ It offers the following features:
(base32
"08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
(build-system gnu-build-system)
- (native-inputs `(("pkg-config" ,pkg-config)))
+ (native-inputs (list pkg-config))
(inputs `(("fontconfig" ,fontconfig)
("freeglute" ,freeglut)
("fribidi" ,fribidi)
@@ -1277,10 +1255,9 @@ to create fully featured games and multimedia programs in the python language.")
"/lib -Wl,--enable-new-dtags -lSDL2"))
#t)))))
(inputs
- `(("sdl-union"
- ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
+ (list (sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf))))
(native-inputs
- `(("python-cython" ,python-cython)))
+ (list python-cython))
(home-page "https://www.renpy.org/")
(synopsis "Reimplementation of the Pygame API using SDL2")
(description "Pygame_SDL2 reimplements the Pygame API using SDL2,
@@ -1365,19 +1342,18 @@ developed mainly for Ren'py.")
(delete-file-recursively (string-append out site "/renpy/common")))
#t)))))
(inputs
- `(("ffmpeg" ,ffmpeg)
- ("freetype" ,freetype)
- ("fribidi" ,fribidi)
- ("glew" ,glew)
- ("libpng" ,libpng)
- ("sdl-union"
- ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))
- ("xdg-utils" ,xdg-utils)))
+ (list ffmpeg
+ freetype
+ fribidi
+ glew
+ libpng
+ (sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf))
+ xdg-utils))
(propagated-inputs
`(("python2-future" ,python2-future)
("python2-pygame" ,python2-pygame-sdl2)))
(native-inputs
- `(("python2-cython" ,python2-cython)))
+ (list python2-cython))
(home-page "https://www.renpy.org/")
(synopsis "Ren'py python module")
(description "This package contains the shared libraries and Python modules
@@ -1595,7 +1571,7 @@ if __name__ == \"__main__\":
("xdg-utils" ,xdg-utils)))
(propagated-inputs '())
(native-inputs
- `(("xorg-server" ,xorg-server-for-tests)))
+ (list xorg-server-for-tests))
(outputs
(list "out" "tutorial" "the-question"))
(home-page "https://www.renpy.org/")
@@ -1650,7 +1626,7 @@ games.")
`(("gifsicle" ,gifsicle)
("sdl2" ,(sdl-union (list sdl2 sdl2-image)))))
(native-inputs
- `(("gcc" ,gcc-10))) ; for std::filesystem
+ (list gcc-10)) ; for std::filesystem
(home-page "https://github.com/kitao/pyxel")
(synopsis "Retro game engine for Python")
(description "Pyxel is a game engine inspired by retro gaming consoles.
@@ -1690,11 +1666,10 @@ also comes with a built-in image and sound editor.")
(assoc-ref %outputs "out")))
#:tests? #f)) ; no check target
(native-inputs
- `(("pkg-config" ,pkg-config)))
+ (list pkg-config))
(inputs
- `(("libpng" ,libpng)
- ("lua" ,lua-5.1)
- ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
+ (list libpng lua-5.1
+ (sdl-union (list sdl sdl-image sdl-ttf))))
(synopsis "Bitmap paint program")
(description "GrafX2 is a bitmap paint program inspired by the Amiga
programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
@@ -1721,7 +1696,7 @@ painted with a mouse.")
(arguments
`(#:tests? #f)) ; no test suite
(inputs
- `(("libx11" ,libx11)))
+ (list libx11))
(synopsis "Object Oriented Input System")
(description
"Cross Platform Object Oriented Input Lib System is a cross platform,
@@ -1758,16 +1733,14 @@ robust and compatible with many systems and operating systems.")
"-DMYGUI_BUILD_DEMOS=FALSE"
"-DMYGUI_BUILD_TOOLS=FALSE")))
(native-inputs
- `(("boost" ,boost)
- ("doxygen" ,doxygen)
- ("pkg-config" ,pkg-config)))
+ (list boost doxygen pkg-config))
(inputs
- `(("font-dejavu" ,font-dejavu)
- ("freetype" ,freetype)
- ("graphviz" ,graphviz)
- ("libx11" ,libx11)
- ("ogre" ,ogre)
- ("ois" ,ois)))
+ (list font-dejavu
+ freetype
+ graphviz
+ libx11
+ ogre
+ ois))
(synopsis "Fast, flexible and simple GUI")
(description
"MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
@@ -1793,10 +1766,9 @@ of use.")
"-DMYGUI_BUILD_DEMOS=FALSE"
"-DMYGUI_BUILD_TOOLS=FALSE")))))
(inputs
- `(("mesa" ,mesa)
- ("glu" ,glu)
- ,@(fold alist-delete (package-inputs mygui)
- '("ogre"))))
+ (modify-inputs (package-inputs mygui)
+ (delete "ogre")
+ (prepend mesa glu)))
(synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
(define-public openmw
@@ -1819,9 +1791,7 @@ of use.")
#:configure-flags
(list "-DDESIRED_QT_VERSION=5")))
(native-inputs
- `(("boost" ,boost)
- ("doxygen" ,doxygen)
- ("pkg-config" ,pkg-config)))
+ (list boost doxygen pkg-config))
(inputs
`(("bullet" ,bullet)
("ffmpeg" ,ffmpeg)
@@ -1981,7 +1951,7 @@ games.")
,(string-append icons "/scalable/apps/godot.svg"))))
#t)))))
(outputs '("out" "headless"))
- (native-inputs `(("pkg-config" ,pkg-config)))
+ (native-inputs (list pkg-config))
(inputs `(("alsa-lib" ,alsa-lib)
("bullet" ,bullet)
("freetype" ,freetype)
@@ -2035,11 +2005,10 @@ scripted in a Python-like language.")
;; Only tests are compiled, and they need assertions to work correctly.
#:build-type "Debug"))
(native-inputs
- `(;; for testing
- ("googletest" ,googletest)
- ;; for documentation
- ("doxygen" ,doxygen)
- ("graphviz" ,graphviz)))
+ (list ;; for testing
+ googletest
+ ;; for documentation
+ doxygen graphviz))
(synopsis "Entity component system")
(description "EnTT is a header-only library, containing (among other things)
@itemize
@@ -2095,8 +2064,7 @@ scripted in a Python-like language.")
("libpng" ,libpng)
("fltk" ,fltk)
("zlib" ,zlib)))
- (native-inputs `(("pkg-config" ,pkg-config)
- ("xdg-utils" ,xdg-utils)))
+ (native-inputs (list pkg-config xdg-utils))
(synopsis "Doom map editor")
(description "Eureka is a map editor for the classic DOOM games, and a few
related games such as Heretic and Hexen. It comes with a 3d preview mode and
@@ -2122,16 +2090,14 @@ a 2D editor view.")
`(("guile-opengl" ,guile3.0-opengl)
("guile-sdl2" ,guile-sdl2)))
(inputs
- `(("freetype" ,freetype)
- ("guile" ,guile-3.0-latest)
- ("libvorbis" ,libvorbis)
- ("mpg123" ,mpg123)
- ("openal" ,openal)
- ("readline" ,readline)))
+ (list freetype
+ guile-3.0-latest
+ libvorbis
+ mpg123
+ openal
+ readline))
(native-inputs
- `(("guile" ,guile-3.0-latest)
- ("pkg-config" ,pkg-config)
- ("texinfo" ,texinfo)))
+ (list guile-3.0-latest pkg-config texinfo))
(home-page "https://dthompson.us/projects/chickadee.html")
(synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
(description "Chickadee is a game development toolkit for Guile Scheme
@@ -2183,12 +2149,8 @@ that parenthetically inclined game developers need to make 2D (and eventually
i*86)"))
#t)))))
- (inputs `(("openssl" ,openssl)
- ("zlib" ,zlib)))
- (native-inputs `(("pkg-config" ,pkg-config)
- ("autoconf" ,autoconf)
- ("automake" ,automake)
- ("libtool" ,libtool)))
+ (inputs (list openssl zlib))
+ (native-inputs (list pkg-config autoconf automake libtool))
(synopsis "Programming language to create games")
(description "Bennu Game Development, also known as bennudg, is a
programming language tailored at game development. It is the successor of
@@ -2210,11 +2172,7 @@ Fenix.")
(("extern fixed fmul\\( int x, int y \\);") "")
(("extern fixed fdiv\\( int x, int y \\);") "")))
(chdir "modules"))))))
- (inputs `(("zlib" ,zlib)
- ("libpng" ,libpng)
- ("openssl" ,openssl)
- ("sdl-mixer" ,sdl-mixer)
- ("bennu-game-development" ,bennu-game-development)))
+ (inputs (list zlib libpng openssl sdl-mixer bennu-game-development))
(synopsis "Modules for the Bennu Game Development programming language")
(description "This package contains a collection of modules for the Bennu
Game Development programming language, from CD handling through SDL to
@@ -2235,11 +2193,9 @@ joystick support.")))
"plib-CVE-2012-4552.patch"))))
(build-system gnu-build-system)
(inputs
- `(("mesa" ,mesa)
- ("libxi" ,libxi)
- ("libxmu" ,libxmu)))
+ (list mesa libxi libxmu))
(native-inputs
- `(("pkg-config" ,pkg-config)))
+ (list pkg-config))
(home-page "http://plib.sourceforge.net/")
(synopsis "Suite of portable game libraries")
(description "PLIB is a set of libraries that will permit programmers to
@@ -2280,8 +2236,8 @@ of the others")
("freetype" ,freetype)
("libogg" ,libogg)))
(native-inputs
- `(("which" ,which) ; Else SDL_version.h won't be found.
- ("pkg-config" ,pkg-config)))
+ (list which ; Else SDL_version.h won't be found.
+ pkg-config))
(arguments
'(#:tests? #f ; No tests.
#:make-flags '("CC=gcc"
@@ -2412,7 +2368,7 @@ specific knowledge of the hardware they are targeting.")
sdl-union)))
#t)))))
(native-inputs
- `(("pkg-config" ,pkg-config)))
+ (list pkg-config))
(inputs
`(("sdl" ,(sdl-union (list sdl sdl-image sdl-mixer)))))
(home-page "http://perso.b2b2c.ca/~sarrazip/dev/burgerspace.html")
@@ -2460,7 +2416,7 @@ double-buffering.")
(install-file "bin/Release/FNA.dll" (string-append out "/lib"))
#t))))))
(native-inputs
- `(("mono" ,mono)))
+ (list mono))
(inputs `(("sdl2-cs-src" ,(package-source sdl2-cs))
("mojoshader-src" ,(package-source mojoshader-cs))
("faudio-src" ,(package-source faudio))
@@ -2493,7 +2449,7 @@ focuses solely on developing a fully accurate XNA4 runtime for the desktop.")
"-DBUILD_TESTING=ON"
"-DENABLE_DOUBLE_PRECISION=ON")))
(native-inputs
- `(("python-sphinx" ,python-sphinx)))
+ (list python-sphinx))
(home-page "https://github.com/danfis/libccd")
(synopsis "Library for collision detection between two convex shapes")
(description "@code{libccd} is library for a collision detection
@@ -2530,9 +2486,7 @@ a.k.a. XenoCollide) as described in Game Programming Gems 7.")
(("configure_file\\(libccd/.*") ""))
#t)))))
(inputs
- `(("glu" ,glu)
- ("libccd" ,libccd)
- ("mesa" ,mesa)))
+ (list glu libccd mesa))
(home-page "https://www.ode.org/")
(synopsis "High performance library for simulating rigid body dynamics")
(description "ODE is a high performance library for simulating
@@ -2564,9 +2518,7 @@ computer games, 3D authoring tools and simulation tools.")
#:configure-flags '("-DBUILD_STATIC=OFF"
"-DBUILD_DEMOS=OFF")))
(inputs
- `(("freeglut" ,freeglut)
- ("libxmu" ,libxmu)
- ("libxrandr" ,libxrandr)))
+ (list freeglut libxmu libxrandr))
(home-page "https://chipmunk-physics.net/")
(synopsis "Fast and lightweight 2D game physics library")
(description "Chipmunk is a simple, lightweight, fast and portable 2D
@@ -2597,7 +2549,7 @@ rigid body physics library written in C.")
#:configure-flags '("-DBUILD_SHARED_LIBS=ON"
"-DBOX2D_BUILD_TESTBED=OFF")))
(inputs
- `(("libx11" ,libx11)))
+ (list libx11))
(home-page "https://box2d.org/")
(synopsis "2D physics engine for games")
(description "Box2D is a 2D rigid body simulation library for games.
@@ -2658,18 +2610,15 @@ physics engine is just a system for procedural animation.")
(patch-shebang "get_version.py")
#t)))))
(native-inputs
- `(("autoconf" ,autoconf)
- ("automake" ,automake)
- ("libtool" ,libtool)
- ("python" ,python)
- ("pkg-config" ,pkg-config)
- ("stb-sprintf" ,stb-sprintf)
- ("stb-truetype" ,stb-truetype)))
+ (list autoconf
+ automake
+ libtool
+ python
+ pkg-config
+ stb-sprintf
+ stb-truetype))
(inputs
- `(("lodepng" ,lodepng)
- ("sdl2" ,sdl2)
- ("utf8proc" ,utf8proc)
- ("zlib" ,zlib)))
+ (list lodepng sdl2 utf8proc zlib))
(home-page "https://github.com/libtcod/libtcod")
(synopsis "Library specifically designed for writing roguelikes")
(description
@@ -2754,7 +2703,7 @@ utilities frequently used in roguelikes.")
("uuid.h" ,util-linux "lib")
("zlib" ,zlib)))
(native-inputs
- `(("pkg-config" ,pkg-config)))
+ (list pkg-config))
(home-page "https://github.com/Warsow/qfusion")
(supported-systems '("i686-linux" "x86_64-linux"))
(synopsis "Warsow's fork of qfusion, the id Tech 2 derived game engine")