#include "pathlocks.hh" #include "util.hh" #include #include #include #include #include namespace nix { int openLockFile(const Path & path, bool create) { AutoCloseFD fd; fd = open(path.c_str(), O_RDWR | (create ? O_CREAT : 0), 0600); if (fd == -1 && (create || errno != ENOENT)) throw SysError(format("opening lock file `%1%'") % path); closeOnExec(fd); return fd.borrow(); } void deleteLockFile(const Path & path, int fd) { /* Get rid of the lock file. Have to be careful not to introduce races. Write a (meaningless) token to the file to indicate to other processes waiting on this lock that the lock is stale (deleted). */ unlink(path.c_str()); writeFull(fd, "d"); /* Note that the result of unlink() is ignored; removing the lock file is an optimisation, not a necessity. */ } bool lockFile(int fd, LockType lockType, bool wait) { struct flock lock; if (lockType == ltRead) lock.l_type = F_RDLCK; else if (lockType == ltWrite) lock.l_type = F_WRLCK; else if (lockType == ltNone) lock.l_type = F_UNLCK; else abort(); lock.l_whence = SEEK_SET; lock.l_start = 0; lock.l_len = 0; /* entire file */ if (wait) { while (fcntl(fd, F_SETLKW, &lock) != 0) { checkInterrupt(); if (errno != EINTR) throw SysError(format("acquiring/releasing lock")); } } else { while (fcntl(fd, F_SETLK, &lock) != 0) { checkInterrupt(); if (errno == EACCES || errno == EAGAIN) return false; if (errno != EINTR) throw SysError(format("acquiring/releasing lock")); } } return true; } /* This enables us to check whether are not already holding a lock on a file ourselves. POSIX locks (fcntl) suck in this respect: if we close a descriptor, the previous lock will be closed as well. And there is no way to query whether we already have a lock (F_GETLK only works on locks held by other processes). */ static StringSet lockedPaths; /* !!! not thread-safe */ PathLocks::PathLocks() : deletePaths(false) { } PathLocks::PathLocks(const PathSet & paths, const string & waitMsg) : deletePaths(false) { lockPaths(paths, waitMsg); } bool PathLocks::lockPaths(const PathSet & _paths, const string & waitMsg, bool wait) { assert(fds.empty()); /* Note that `fds' is built incrementally so that the destructor will only release those locks that we have already acquired. */ /* Sort the paths. This assures that locks are always acquired in the same order, thus preventing deadlocks. */ Paths paths(_paths.begin(), _paths.end()); paths.sort(); /* Acquire the lock for each path. */ foreach (Paths::iterator, i, paths) { checkInterrupt(); Path path = *i; Path lockPath = path + ".lock"; debug(format("locking path `%1%'") % path); if (lockedPaths.find(lockPath) != lockedPaths.end()) throw Error("deadlock: trying to re-acquire self-held lock"); AutoCloseFD fd; while (1) { /* Open/create the lock file. */ fd = openLockFile(lockPath, true); /* Acquire an exclusive lock. */ if (!lockFile(fd, ltWrite, false)) { if (wait) { if (waitMsg != "") printMsg(lvlError, waitMsg); lockFile(fd, ltWrite, true); } else { /* Failed to lock this path; release all other locks. */ unlock(); return false; } } debug(format("lock acquired on `%1%'") % lockPath); /* Check that the lock file hasn't become stale (i.e., hasn't been unlinked). */ struct stat st; if (fstat(fd, &st) == -1) throw SysError(format("statting lock file `%1%'") % lockPath); if (st.st_size != 0) /* This lock file has been unlinked, so we're holding a lock on a deleted file. This means that other processes may create and acquire a lock on `lockPath', and proceed. So we must retry. */ debug(format("open lock file `%1%' has become stale") % lockPath); else break; } /* Use borrow so that the descriptor isn't closed. */ fds.push_back(FDPair(fd.borrow(), lockPath)); lockedPaths.insert(lockPath); } return true; } PathLocks::~PathLocks() { try { unlock(); } catch (...) { ignoreException(); } } void PathLocks::unlock() { foreach (list::iterator, i, fds) { if (deletePaths) deleteLockFile(i->second, i->first); lockedPaths.erase(i->second); if (close(i->first) == -1) printMsg(lvlError, format("error (ignored): cannot close lock file on `%1%'") % i->second); debug(format("lock released on `%1%'") % i->second); } fds.clear(); } void PathLocks::setDeletion(bool deletePaths) { this->deletePaths = deletePaths; } bool pathIsLockedByMe(const Path & path) { Path lockPath = path + ".lock"; return lockedPaths.find(lockPath) != lockedPaths.end(); } }