;;; Copyright © 2021 Maxime Devos ;;; ;;; This file is part of GNU Guix. ;;; ;;; GNU Guix is free software; you can redistribute it and/or modify it ;;; under the terms of the GNU General Public License as published by ;;; the Free Software Foundation; either version 3 of the License, or (at ;;; your option) any later version. ;;; ;;; GNU Guix is distributed in the hope that it will be useful, but ;;; WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;; GNU General Public License for more details. ;;; ;;; You should have received a copy of the GNU General Public License ;;; along with GNU Guix. If not, see . (define-module (guix build minetest-build-system) #:use-module (guix build utils) #:use-module (srfi srfi-1) #:use-module (ice-9 format) #:use-module (ice-9 match) #:use-module (ice-9 rdelim) #:use-module (ice-9 receive) #:use-module (ice-9 regex) #:use-module (ice-9 exceptions) #:use-module ((guix build gnu-build-system) #:prefix gnu:) #:use-module ((guix build copy-build-system) #:prefix copy:) #:export (%standard-phases mod-install-plan minimise-png read-mod-name check)) ;; (guix build copy-build-system) does not export 'install'. (define copy:install (assoc-ref copy:%standard-phases 'install)) (define (mod-install-plan mod-name) `(("." ,(string-append "share/minetest/mods/" mod-name) ;; Only install files that will actually be used at run time. ;; This can save a little disk space. ;; ;; See ;; for an incomple list of files that can be found in mods. #:include ("mod.conf" "modpack.conf" "settingtypes.txt" "depends.txt" "description.txt" "config.txt" "_config.txt") #:include-regexp (".lua$" ".png$" ".ogg$" ".obj$" ".b3d$" ".tr$" ".mts$")))) (define* (guess-mod-name #:key inputs #:allow-other-keys) "Try to determine the name of the mod or modpack that is being built. If it is unknown, make an educated guess." ;; Minetest doesn't care about the directory names in "share/minetest/mods" ;; so there is no technical problem if the directory names don't match ;; the mod names. The directory can appear in the GUI if the modpack ;; doesn't have the 'name' set though, so try to make a guess. (define (guess) (let* ((source (assoc-ref inputs "source")) ;; Don't retain a reference to the store. (file-name (strip-store-file-name source)) ;; The "minetest-" prefix is not informative, so strip it. (file-name (if (string-prefix? "minetest-" file-name) (substring file-name (string-length "minetest-")) file-name)) ;; Strip "-checkout" suffixes of git checkouts. (file-name (if (string-suffix? "-checkout" file-name) (substring file-name 0 (- (string-length file-name) (string-length "-checkout"))) file-name)) (first-dot (string-index file-name #\.)) ;; If the source code is in an archive (.tar.gz, .zip, ...), ;; strip the extension. (file-name (if first-dot (substring file-name 0 first-dot) file-name))) (format (current-error-port) "warning: the modpack ~a did not set 'name' in 'modpack.conf'~%" file-name) file-name)) (cond ((file-exists? "mod.conf") ;; Mods must have 'name' set in "mod.conf", so don't guess. (read-mod-name "mod.conf")) ((file-exists? "modpack.conf") ;; While it is recommended to have 'name' set in 'modpack.conf', ;; it is optional, so guess a name if necessary. (read-mod-name "modpack.conf" guess)) (#t (guess)))) (define* (install #:key inputs #:allow-other-keys #:rest arguments) (apply copy:install #:install-plan (mod-install-plan (apply guess-mod-name arguments)) arguments)) (define* (minimise-png #:key inputs native-inputs #:allow-other-keys) "Minimise PNG images found in the working directory." (define optipng (which "optipng")) (define (optimise image) (format #t "Optimising ~a~%" image) (make-file-writable (dirname image)) (make-file-writable image) (define old-size (stat:size (stat image))) ;; The mod "technic" has a file "technic_music_player_top.png" that ;; actually is a JPEG file, see ;; . (if (png-file? image) (invoke optipng "-o4" "-quiet" image) (format #t "warning: skipping ~a because it's not actually a PNG image~%" image)) (define new-size (stat:size (stat image))) (values old-size new-size)) (define files (find-files "." ".png$")) (let loop ((total-old-size 0) (total-new-size 0) (images (find-files "." ".png$"))) (cond ((pair? images) (receive (old-size new-size) (optimise (car images)) (loop (+ total-old-size old-size) (+ total-new-size new-size) (cdr images)))) ((= total-old-size 0) (format #t "There were no PNG images to minimise.")) (#t (format #t "Minimisation reduced size of images by ~,2f% (~,2f MiB to ~,2f MiB)~%" (* 100.0 (- 1 (/ total-new-size total-old-size))) (/ total-old-size (expt 1024 2)) (/ total-new-size (expt 1024 2))))))) (define name-regexp (make-regexp "^name[ ]*=(.+)$")) (define* (read-mod-name mod.conf #:optional not-found) "Read the name of a mod from MOD.CONF. If MOD.CONF does not have a name field and NOT-FOUND is #false, raise an error. If NOT-FOUND is TRUE, call NOT-FOUND instead." (call-with-input-file mod.conf (lambda (port) (let loop () (define line (read-line port)) (if (eof-object? line) (if not-found (not-found) (error "~a does not have a 'name' field" mod.conf)) (let ((match (regexp-exec name-regexp line))) (if (regexp-match? match) (string-trim-both (match:substring match 1) #\ ) (loop)))))))) (define* (check #:key outputs tests? #:allow-other-keys) "Test whether the mod loads. The mod must first be installed first." (define (all-mod-names directories) (append-map (lambda (directory) (map read-mod-name (find-files directory "mod.conf"))) directories)) (when tests? (mkdir "guix_testworld") ;; Add the mod to the mod search path, such that Minetest can find it. (setenv "MINETEST_MOD_PATH" (list->search-path-as-string (cons (string-append (assoc-ref outputs "out") "/share/minetest/mods") (search-path-as-string->list (or (getenv "MINETEST_MOD_PATH") ""))) ":")) (with-directory-excursion "guix_testworld" (setenv "HOME" (getcwd)) ;; Create a world in which all mods are loaded. (call-with-output-file "world.mt" (lambda (port) (display "gameid = minetest world_name = guix_testworld backend = sqlite3 player_backend = sqlite3 auth_backend = sqlite3 " port) (for-each (lambda (mod) (format port "load_mod_~a = true~%" mod)) (all-mod-names (search-path-as-string->list (getenv "MINETEST_MOD_PATH")))))) (receive (port pid) ((@@ (guix build utils) open-pipe-with-stderr) "xvfb-run" "--" "minetest" "--info" "--world" "." "--go") (format #t "Started Minetest with all mods loaded for testing~%") ;; Scan the output for error messages. ;; When the player has joined the server, stop minetest. (define (error? line) (and (string? line) (string-contains line ": ERROR["))) (define (stop? line) (and (string? line) (string-contains line "ACTION[Server]: singleplayer [127.0.0.1] joins game."))) (let loop ((has-errors? #f)) (match `(,(read-line port) ,has-errors?) (((? error? line) _) (display line) (newline) (loop #t)) (((? stop?) #f) (kill pid SIGINT) (close-port port) (waitpid pid)) (((? eof-object?) #f) (error "minetest didn't start")) (((or (? stop?) (? eof-object?)) #t) (error "minetest raised an error")) (((? string? line) has-error?) (display line) (newline) (loop has-error?)))))))) (define %standard-phases (modify-phases gnu:%standard-phases (delete 'bootstrap) (delete 'configure) (add-before 'build 'minimise-png minimise-png) (delete 'build) (delete 'check) (replace 'install install) ;; The 'check' phase requires the mod to be installed, ;; so move the 'check' phase after the 'install' phase. (add-after 'install 'check check))) ;;; minetest-build-system.scm ends here