From b0910aad2ff609ade904bf3806e58b51466c8fd1 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Mon, 19 Jan 2015 15:12:52 -0500 Subject: gnu: tiled: Move to game-development module. * gnu/packages/games.scm (tiled): Move from here... * gnu/packages/game-development (tiled): ...to here. --- gnu/packages/game-development.scm | 43 ++++++++++++++++++++++++++++++++++++--- 1 file changed, 40 insertions(+), 3 deletions(-) (limited to 'gnu/packages/game-development.scm') diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 056b3681a7..338979e821 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -17,11 +17,14 @@ ;;; along with GNU Guix. If not, see . (define-module (gnu packages game-development) - #:use-module (guix licenses) + #:use-module ((guix licenses) #:prefix license:) #:use-module (guix packages) #:use-module (guix download) #:use-module (guix build-system cmake) - #:use-module (gnu packages)) + #:use-module (guix build-system gnu) + #:use-module (gnu packages) + #:use-module (gnu packages qt) + #:use-module (gnu packages compression)) (define-public bullet (package @@ -45,4 +48,38 @@ (description "Bullet is a physics engine library usable for collision detection. It is used in some video games and movies.") - (license zlib))) + (license license:zlib))) + +(define-public tiled + (package + (name "tiled") + (version "0.10.2") + (source (origin + (method url-fetch) + (uri (string-append "https://github.com/bjorn/tiled/archive/v" + version ".tar.gz")) + (sha256 + (base32 + "0p4p3lv4nw11fkfvvyjirb93r2x4w2rrc2w650gl2k57k92jpiij")))) + (build-system gnu-build-system) + (inputs `(("qt" ,qt) + ("zlib" ,zlib))) + (arguments + '(#:phases + (alist-replace + 'configure + (lambda* (#:key outputs #:allow-other-keys) + (let ((out (assoc-ref outputs "out"))) + (system* "qmake" + (string-append "PREFIX=" out)))) + %standard-phases))) + (home-page "http://www.mapeditor.org/") + (synopsis "Tile map editor") + (description + "Tiled is a general purpose tile map editor. It is meant to be used for +editing maps of any tile-based game, be it an RPG, a platformer or a Breakout +clone.") + + ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is + ;; under BSD-2. + (license license:gpl2+))) -- cgit v1.2.3