| Commit message (Collapse) | Author | Age |
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* gnu/packages/game-development.scm (allegro): Update to 4.4.3.1.
[arguments]: Don't explicitly return #t from phases.
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As of Guile-SDL2 version 0.7.0, which got committed in
73bb0b64855e07e17e73acbea4616ffa44630250, LD_LIBRARY_PATH is used to determine
the location of SDL libraries if set. However, the presence of said
environment variable does not always point to relative SDL libraries, thus
causing an import of sdl2 modules to fail.
* gnu/packages/game-development.scm (tsukundere)[#:phases]: Unset
LD_LIBRARY_PATH in tsukundere.scm.
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* gnu/packages/game-development.scm (tsukundere): Update to 0.4.1.
[#:phases]<patch-command>: Use tsukundere.scm instead of the now missing
bin/tsukundere.
[inputs]: Add pango and sdl2.
[native-inputs]: Add libtool.
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* gnu/packages/game-development.scm (tsukundere)[home-page]: Update.
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* gnu/packages/game-development.scm (guile-chickadee): Update to 0.8.0.
[propagated-inputs]: Use guile-sdl2 instead of the deprecated guile3.0-sdl2.
[inputs]: Use guile-3.0-latest. Add readline.
[native-inputs]: Add guile-3.0-latest.
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* gnu/packages/game-development.scm (love-nuklear)[#:phases]: Add
‘patch-cmake’ phase to change install destination.
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* gnu/packages/game-development.scm (love-nuklear): Update to 2.6.1.
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* gnu/packages/game-development.scm (tiled): Update to 1.7.2.
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* doc/guix.texi: Update copyright name for Liliana Marie Prikler.
* gnu/packages/build-tools.scm: Update copyright name and email for Liliana
Marie Prikler.
* gnu/packages/convmv.scm: Likewise.
* gnu/packages/emacs-xyz.scm: Likewise.
* gnu/packages/emacs.scm: Likewise.
* gnu/packages/esolangs.scm: Likewise.
* gnu/packages/game-development.scm: Likewise.
* gnu/packages/games.scm: Likewise.
* gnu/packages/gnome-xyz.scm: Likewise.
* gnu/packages/gnome.scm: Likewise.
* gnu/packages/gstreamer.scm: Likewise.
* gnu/packages/guile-xyz.scm: Likewise.
* gnu/packages/minetest.scm: Likewise.
* gnu/packages/music.scm: Likewise.
* gnu/packages/patches/minetest-add-MINETEST_MOD_PATH.patch: Likewise.
* gnu/packages/patches/ppsspp-disable-upgrade-and-gold.patch: Likewise.
* gnu/packages/patches/webkitgtk-bind-all-fonts.patch: Likewise.
* gnu/packages/python-xyz.scm: Likewise.
* gnu/packages/unicode.scm: Likewise.
* gnu/packages/xorg.scm: Likewise.
* gnu/services/sound.scm: Likewise.
* guix/build-system/renpy.scm: Likewise.
* guix/build/emacs-utils.scm: Likewise.
* guix/build/renpy-build-system.scm: Likewise.
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* gnu/packages/game-development.scm (slade): New variable.
Signed-off-by: Ludovic Courtès <ludo@gnu.org>
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* gnu/packages/game-development.scm (allegro): Update to 5.2.7.0.
[inputs]: Use gtk+ instead of gtk+-2.
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* gnu/packages/game-development.scm (python-pyxel): New variable.
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* gnu/packages/game-development.scm (python2-renpy): Update to 7.4.8.
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* gnu/packages/game-development.scm (python-pygame-sdl2): Update to
renpy-version 7.4.8.
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* gnu/packages/game-development.scm (instead): New variable.
* gnu/packages/patches/instead-use-games-path.patch: New file.
* gnu/local.mk (dist_patch_DATA): Register it here.
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* gnu/packages/game-development.scm (python-pygame-sdl2): New variable.
Reuse package definition from previous python2-pygame-sdl2, with the
following additions:
[source]: Also drop “gen3” in snippet.
[arguments]: Drop #:python.
[native-inputs]: Use ‘python-cython’ instead of ‘python2-cython’.
(python2-pygame-sdl2): Define in terms of python-pygame-sdl2.
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* gnu/packages/game-development.scm (renpy)[#:modules]: Add SRFI-1.
[#:imported-modules]: Likewise.
[#:phases]<fix-commands>: Search for ‘python2’ and ‘xdg-open’ in inputs.
<start-xserver>: Search for ‘xorg-server’ in native-inputs.
<install>: Search for ‘python2’ in inputs.
<wrap>: Search for python dependencies in inputs.
[inputs]: Add python2, drop python2-pygame (already propagated by
python2-renpy). Move xorg-server from here…
[native-inputs]: … to here.
[propagated-inputs]: Empty.
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* gnu/packages/game-development.scm (python2-renpy)[#:phases]<fix-commands>:
Search for ‘xdg-open’ in inputs.
<set-build-vars>: Search for ‘cython’ in native-inputs.
[native-inputs]: Move ‘xdg-utils’ from here…
[inputs]: … to here.
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* gnu/packages/game-development.scm (python2-renpy)[description]: Mention,
that it's only used for bootstrapping renpy.
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These sources are written in Ren'py (the language) and thus not particularly
useful before renpy itself is built. In particular, they serve no purpose
when installed without prior compilation.
* gnu/packages/game-development.scm (python2-renpy)[#:phases]<install>:
Drop installed "common" folder.
(renpy)[#:phases]<install>: Adjust comment accordingly.
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* gnu/packages/game-development.scm (tsukundere): Update to 0.3.2.
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* gnu/packages/game-development.scm (python2-pygame-sdl2): Update to
renpy-version 7.4.6.
(python2-renpy): Update to version 7.4.6.
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* gnu/packages/game-development.scm (box2d): New variable.
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This change was automated via the following command:
$ git ls-files | xargs sed -i 's/,qtbase)/,qtbase-5)/g'
$ git ls-files | xargs sed -i 's/inherit qtbase)/inherit qtbase-5)/g'
$ git ls-files | xargs sed -i 's/package-version qtbase)/package-version qtbase-5)/g'
$ git checkout etc # to clear some spurious changes
This is done so the qtbase package can be upgraded to version 6 in the
following commit.
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* gnu/packages/game-development.scm (tsukundere): Update to 0.3.1.
[native-inputs]: Add gettext.
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* gnu/packages/game-development.scm (python2-pygame-sdl2): Bump renpy-version.
(python2-renpy): Update to 7.4.5.
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* gnu/packages/game-development.scm (ois): Update to 1.5.1.
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* gnu/packages/game-development.scm (tsukundere): Update to 0.3.0.
[patch-command]: Patch path to guile. Construct load paths directly from
inputs.
[propagated-inputs]: Remove.
[inputs]: Add guile and guile-sdl2.
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* gnu/packages/game-development.scm (guile-chickadee): Update to 0.7.0.
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* gnu/packages/game-development.scm (python-sge): Update to 2.0.post0.
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* gnu/packages/game-development.scm (entt): Update to 3.7.1.
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* gnu/packages/game-development.scm (python2-renpy): Update to 7.4.4.
(python2-pygame-sdl2)[renpy-version]: Likewise.
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* gnu/packages/cpp.scm (entt): New variable.
Signed-off-by: Leo Prikler <leo.prikler@student.tugraz.at>
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* gnu/packages/game-development.scm (dhewm3): Update to 1.5.1.
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This should reduce confusion on when to use the "autoconf"
package and when to use "autoconf-wrapper" instead in
package definitions.
Fixes <https://bugs.gnu.org/46564>.
* gnu/packages/autotools.scm (autoconf-wrapper):
advise to use the "autoconf" package instead where
possible.
* gnu/packages/game-development.scm (tsukundere)[native-inputs]:
use "autoconf" instead of "autoconf-wrapper".
* gnu/packages/gimp.scm
(glimpse)[native-inputs]: likewise.
(gimp-resynthesizer)[native-inputs]: add comment on why
"autoconf-wrapper" is used.
* gnu/packages/gnunet.scm (gnunet)[native-inputs]:
use "autoconf" instead of "autoconf-wrapper".
* gnu/packages/gnupg.scm (signing-party)[native-inputs]:
add comment on why "autoconf-wrapper" is used.
* gnu/packages/guile-xyz.scm
(guile-bash,guile-filesystem,guile-ics,guile-udev)[native-inputs]:
use "autoconf" instead of "autoconf-wrapper".
* gnu/packages/libevent.scm (libuv)[native-inputs]: indicates
"autoconf-wrapper" needs to be replaced with "autoconf"
on core-updates.
* gnu/packages/logging.scm (glog)[native-inputs]: use "autoconf"
instead of "autoconf-wrapper".
* gnu/packages/mail.scm (libetpan)[native-inputs]: likewise.
* gnu/packages/mate.scm
(mate-icon-theme-faenza)[native-inputs]: add comment on why
"autoconf-wrapper" is used.
(mate-screensaver)[native-inputs]: use "autoconf" instead of
"autoconf-wrapper".
* gnu/packages/package-management.scm (guix)[native-inputs]: likewise.
* gnu/packages/sawfish.scm (librep)[native-inputs]: likewise.
* gnu/packages/video.scm (motion)[native-inputs]: likewise.
* gnu/packages/zile.scm (zile)[native-inputs]: likewise.
Signed-off-by: Ludovic Courtès <ludo@gnu.org>
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* gnu/packages/game-development.scm (surgescript)[arguments]:
Add "-DWANT_STATIC=NO" to #:configure-flags.
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* gnu/packages/game-development.scm (surgescript): Update to 0.5.5.
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* gnu/packages/game-development.scm (python2-pygame-sdl2)[home-page]: Use HTTPS URI.
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* gnu/packages/game-development.scm (python2-renpy): Update to 7.4.2.
[native-inputs]: Add gcc-8.
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* gnu/packages/game-development.scm (python2-pygame-sdl2): Update to
renpy-version 7.4.2.
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* gnu/packages/game-development.scm: Update copyright line for previous renpy commits.
(love-nuklear): Strip space at the end of the line.
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* gnu/packages/game-development.scm (python2-renpy): Update to 7.4.0.
(inputs): Move python2-pygame...
(propagated-inputs): ... to here. Add python2-future.
(#:phases)[install]: Infer python version from input.
* gnu/packages/patches/renpy-use-system-fribidi.patch: Update to renpy 7.4.0.
python2-renpy: propagate python inputs
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* gnu/packages/game-development.scm (python2-pygame-sdl2): Update to
renpy-version 7.4.0.
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* gnu/packages/game-development.scm (tsukundere): Update to 0.2.3.
[#:modules] Add guile-build-system for target-guile-effective-version.
[#:imported-modules] Likewise.
[#:phases] Add patch-command.
[native-inputs]: Add texinfo.
[description]: Update.
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* gnu/packages/game-development.scm (deutex): Update to 5.2.2.
[source]: Change tarball extension.
[native-inputs]: Add zstd.
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* gnu/packages/game-development.scm (gzochi): Update to 0.13.
[inputs]: Replace guile-2.2 with guile-3.0.
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* gnu/packages/patches/renpy-use-system-fribidi.patch: New file.
* gnu/local.mk (dist_patch_DATA): Add it here.
* gnu/packages/game-development.scm (renpy)[source]<patches> Use it here.
<modules>: Add (guix build utils).
<snippet>: Drop generated sources and fribidi sources.
(arguments)[phases]: Add fix-include-paths.
(inputs): Add fribidi.
Signed-off-by: Nicolas Goaziou <mail@nicolasgoaziou.fr>
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* gnu/packages/game-development.scm (pygame-sdl2-for-renpy)[source]<modules>:
Add (guix build utils).
[#:phases]<drop-generated-files>: Move from here...
[source]<snippet>: ... to here.
Signed-off-by: Nicolas Goaziou <mail@nicolasgoaziou.fr>
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* gnu/packages/game-development.scm (guile-chickadee): Change Guile inputs to
use 3.0 package variants.
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