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-rw-r--r--gnu/packages/patches/teeworlds-use-latest-wavpack.patch84
1 files changed, 84 insertions, 0 deletions
diff --git a/gnu/packages/patches/teeworlds-use-latest-wavpack.patch b/gnu/packages/patches/teeworlds-use-latest-wavpack.patch
new file mode 100644
index 0000000000..e9fd991087
--- /dev/null
+++ b/gnu/packages/patches/teeworlds-use-latest-wavpack.patch
@@ -0,0 +1,84 @@
+Downloaded from https://anonscm.debian.org/cgit/pkg-games/teeworlds.git/plain/debian/patches/new-wavpack.patch.
+
+This patch lets us build teeworlds with wavpack 5.1.0.
+
+--- a/src/engine/client/sound.cpp
++++ b/src/engine/client/sound.cpp
+@@ -328,17 +328,14 @@ void CSound::RateConvert(int SampleID)
+ pSample->m_NumFrames = NumFrames;
+ }
+
+-int CSound::ReadData(void *pBuffer, int Size)
+-{
+- return io_read(ms_File, pBuffer, Size);
+-}
+-
+ int CSound::LoadWV(const char *pFilename)
+ {
+ CSample *pSample;
+ int SampleID = -1;
+ char aError[100];
+ WavpackContext *pContext;
++ char aWholePath[1024];
++ IOHANDLE File;
+
+ // don't waste memory on sound when we are stress testing
+ if(g_Config.m_DbgStress)
+@@ -351,19 +348,23 @@ int CSound::LoadWV(const char *pFilename
+ if(!m_pStorage)
+ return -1;
+
+- ms_File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, IStorage::TYPE_ALL);
+- if(!ms_File)
++ File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, IStorage::TYPE_ALL, aWholePath, sizeof(aWholePath));
++ if(!File)
+ {
+ dbg_msg("sound/wv", "failed to open file. filename='%s'", pFilename);
+ return -1;
+ }
++ else
++ {
++ io_close(File);
++ }
+
+ SampleID = AllocID();
+ if(SampleID < 0)
+ return -1;
+ pSample = &m_aSamples[SampleID];
+
+- pContext = WavpackOpenFileInput(ReadData, aError);
++ pContext = WavpackOpenFileInput(aWholePath, aError, OPEN_2CH_MAX, 0);
+ if (pContext)
+ {
+ int m_aSamples = WavpackGetNumSamples(pContext);
+@@ -419,9 +420,6 @@ int CSound::LoadWV(const char *pFilename
+ dbg_msg("sound/wv", "failed to open %s: %s", pFilename, aError);
+ }
+
+- io_close(ms_File);
+- ms_File = NULL;
+-
+ if(g_Config.m_Debug)
+ dbg_msg("sound/wv", "loaded %s", pFilename);
+
+@@ -527,7 +525,5 @@ void CSound::StopAll()
+ lock_unlock(m_SoundLock);
+ }
+
+-IOHANDLE CSound::ms_File = 0;
+-
+ IEngineSound *CreateEngineSound() { return new CSound; }
+
+--- a/src/engine/client/sound.h
++++ b/src/engine/client/sound.h
+@@ -21,10 +21,6 @@ public:
+
+ static void RateConvert(int SampleID);
+
+- // TODO: Refactor: clean this mess up
+- static IOHANDLE ms_File;
+- static int ReadData(void *pBuffer, int Size);
+-
+ virtual bool IsSoundEnabled() { return m_SoundEnabled != 0; }
+
+ virtual int LoadWV(const char *pFilename);