diff options
Diffstat (limited to 'gnu/packages/game-development.scm')
-rw-r--r-- | gnu/packages/game-development.scm | 71 |
1 files changed, 36 insertions, 35 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 26aa4f714b..ac9c2ce864 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -1585,11 +1585,7 @@ games.") (build-system scons-build-system) (arguments `(#:scons ,scons-python2 - #:scons-flags (list "platform=x11" - ,@(if (string-prefix? "aarch64" (or (%current-target-system) - (%current-system))) - `("CCFLAGS=-DNO_THREADS") - '()) + #:scons-flags (list "platform=x11" "target=release_debug" ;; Avoid using many of the bundled libs. ;; Note: These options can be found in the SConstruct file. "builtin_bullet=no" @@ -1608,7 +1604,7 @@ games.") "builtin_wslay=no" "builtin_zlib=no" "builtin_zstd=no") - #:tests? #f ; There are no tests + #:tests? #f ; There are no tests #:phases (modify-phases %standard-phases (add-after 'unpack 'scons-use-env @@ -1621,41 +1617,46 @@ games.") "env_base = Environment(tools=custom_tools)\n" "env_base = Environment(ENV=os.environ)"))) #t)) + ;; Build headless tools, used for packaging games without depending on X. + (add-after 'build 'build-headless + (lambda* (#:key scons-flags #:allow-other-keys) + (apply invoke "scons" + `(,(string-append "-j" (number->string (parallel-job-count))) + "platform=server" ,@(delete "platform=x11" scons-flags))))) (replace 'install - (lambda* (#:key outputs #:allow-other-keys) + (lambda* (#:key inputs outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) - (bin (string-append out "/bin"))) + (headless (assoc-ref outputs "headless")) + (zenity (assoc-ref inputs "zenity"))) + ;; Strip build info from filenames. (with-directory-excursion "bin" - (if (file-exists? "godot.x11.tools.64") - (rename-file "godot.x11.tools.64" "godot") - (rename-file "godot.x11.tools.32" "godot")) - (install-file "godot" bin)) - ;; Tell Godot where to find zenity for OS.alert(). - (wrap-program (string-append bin "/godot") - `("PATH" ":" prefix - (,(string-append (assoc-ref %build-inputs "zenity") "/bin")))) - #t))) + (for-each + (lambda (file) + (let ((dest (car (string-split (basename file) #\.)))) + (rename-file file dest))) + (find-files "." "godot.*\\.x11\\.opt\\.tools.*")) + (install-file "godot" (string-append out "/bin")) + (install-file "godot_server" (string-append headless "/bin"))) + ;; Tell the editor where to find zenity for OS.alert(). + (wrap-program (string-append out "/bin/godot") + `("PATH" ":" prefix (,(string-append zenity "/bin"))))) + #t)) (add-after 'install 'install-godot-desktop (lambda* (#:key outputs #:allow-other-keys) (let* ((out (assoc-ref outputs "out")) - (desktop (string-append out "/share/applications")) - (icon-dir (string-append out "/share/pixmaps"))) - (rename-file "icon.png" "godot.png") - (install-file "godot.png" icon-dir) - (mkdir-p desktop) - (with-output-to-file - (string-append desktop "/godot.desktop") - (lambda _ - (format #t - "[Desktop Entry]~@ - Name=godot~@ - Comment=The godot game engine~@ - Exec=~a/bin/godot~@ - TryExec=~@*~a/bin/godot~@ - Icon=godot~@ - Type=Application~%" - out))) - #t)))))) + (applications (string-append out "/share/applications")) + (icons (string-append out "/share/icons/hicolor"))) + (mkdir-p applications) + (copy-file "misc/dist/linux/org.godotengine.Godot.desktop" + (string-append applications "/godot.desktop")) + (for-each (lambda (icon dest) + (mkdir-p (dirname dest)) + (copy-file icon dest)) + '("icon.png" "icon.svg") + `(,(string-append icons "/256x256/apps/godot.png") + ,(string-append icons "/scalable/apps/godot.svg")))) + #t))))) + (outputs '("out" "headless")) (native-inputs `(("pkg-config" ,pkg-config))) (inputs `(("alsa-lib" ,alsa-lib) ("bullet" ,bullet) |