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author | Nicolas Goaziou <mail@nicolasgoaziou.fr> | 2020-01-05 18:52:49 +0100 |
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committer | Nicolas Goaziou <mail@nicolasgoaziou.fr> | 2020-01-17 21:11:51 +0100 |
commit | d6ab5f4fa71a965c4e0dffd5eecb7a4345c9c89f (patch) | |
tree | ec6f59493eb493457fa7749e6921b668c6c50b20 /gnu/packages | |
parent | a3143063aeeecb5c02f75a6e1ddc0cc295e0e4f8 (diff) | |
download | guix-patches-d6ab5f4fa71a965c4e0dffd5eecb7a4345c9c89f.tar guix-patches-d6ab5f4fa71a965c4e0dffd5eecb7a4345c9c89f.tar.gz |
gnu: Add chipmunk.
* gnu/packages/game-development.scm (chipmunk): New variable.
Diffstat (limited to 'gnu/packages')
-rw-r--r-- | gnu/packages/game-development.scm | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 23cf913644..3865340b24 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -2021,3 +2021,31 @@ environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.") ;; Software is dual-licensed. (license (list license:lgpl2.1+ license:expat)))) + +(define-public chipmunk + (package + (name "chipmunk") + (version "7.0.3") + (source + (origin + (method git-fetch) + (uri (git-reference + (url "https://github.com/slembcke/Chipmunk2D.git") + (commit (string-append "Chipmunk-" version)))) + (file-name (git-file-name name version)) + (sha256 + (base32 "1qmkn01g06p3rnhmbyffmjns6wj5vhgf9cscigk3wzxcpwv1hyxb")))) + (build-system cmake-build-system) + (arguments + `(#:tests? #f ;no test + #:configure-flags '("-DBUILD_STATIC=OFF" + "-DBUILD_DEMOS=OFF"))) + (inputs + `(("freeglut" ,freeglut) + ("libxmu" ,libxmu) + ("libxrandr" ,libxrandr))) + (home-page "http://chipmunk2d.net/") + (synopsis "Fast and lightweight 2D game physics library") + (description "Chipmunk is a simple, lightweight, fast and portable 2D +rigid body physics library written in C.") + (license license:expat))) |